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Menu system - A menu system was designed from the ground that would be scalable to the very limited screen resolution of the Nokia 3310 smartphone. This also supported features such as button driven navigation and text smoothing. Motion trails - A lot of work was put into creating a graphical system that would simulate the motion trails of the old LCD displays on Nokia smartphones and calculators. This was achieved through blending several render targets with finely tuned thresholds.
Highway Run
A retro style built from the ground up for modern audiences
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The Nokia game jam challenged us to create a game with a very small 48 pixel tall screen. We needed a reliable game engine that would support this, so we decided on Unreal Engine 4. Several systems had to be developed to guarantee the sounds and graphics were to be authentic